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Old 09-14-2008, 02:22 PM   #1 (permalink)
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Default Unreal Anthology


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Arrow Bullet Direct Download-ETASoft Extreme Translator Enterprise 1.9.2FRQuality Level
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Unreal Anthology


THE RETAIL DVD9 DISC + AUDIO CD IN 2 .NRG IMAGE FILES



The uploaded version is from the Retail DVD.
I like SO MUCH these games, so i bought it and i uploaded for all of you to enjoy!


GAME INFO:

Quote:
Unreal Anthology contains the original Unreal with the Return to Na Pali expansion pack , Unreal Tournament GOTY edition, Unreal II, and UT2004 Editors Choice. Includes Unreal Music CD.





Unreal Gold Edition (Unreal + Unreal: Return to Na Pali expansion pack)



In Unreal, you are a prisoner aboard a ship en route to a penal colony. The ship crashes on a mysterious planet where the mystical Nali race is being subjugated by the cruel and technologically advanced Skaarj. As you journey through the many environments on the planet, you must find a means of escape from the planet and help the Nali defeat their oppressors. Unreal intertwines the feel of the medieval Nali architecture and culture with the sci-fi design of the weapons and the Skaarj warriors to create an environment that's a step above other games of its ilk.

As far as the game itself, the graphics are incredible. Unreal has the best graphics of any first-person shooter - and possibly of any game - to date. The palette is bright and varied, while the textures are intricate and well defined. The quality of textures deserves high praise - they help create environments that really take hold of you. The levels are so detailed and distinct that it's easy to distinguish one level from all the others, and you won't confuse the prison spacecraft for the Nali village. In conjunction with the graphics, the level design is advanced and complex. The mix of wide-open spaces and cramped hallways is refreshing. As far as graphics go, you just can't beat Unreal's immersion factor.

Combining an alien world with weapons that seem alien themselves has produced some interesting results. As varied as the ten weapons are, there's also an alternate method of firing each of them (the 8-Ball Launcher, Unreal's equivalent of a rocket launcher, can also be used as a grenade launcher). This wide range of attack styles will undoubtedly produce higher degrees of strategy in deathmatch play. As for single-player, the weapon placement and location was spaced out evenly, and finding ammunition was not a daunting task.

One of Unreal's best features is the enemy AI. In other games, the logic of certain creature actions seems to be linear and undefined. In Unreal, each opponent attacks with its own style, using a combination of melee and ranged attacks. One of the most impressive experiences (if not the most aggravating) was seeing a well-placed rocket shot miss because a Skaarj dodged it at the last second. Another eye-catching sight was watching different enemies power up shields to protect themselves in the midst of battle.

One year later, it's difficult to remember much about Unreal's single-player experience. Only vague memories remain: The first level was impressive... then, nothing. And now, Legend Entertainment's mission pack, Return to Na Pali, has been released and arrives with a dull thud, letting gamers reexperience the famous Unreal fugue state.

The game starts promisingly enough, with a well-done engine-rendered scene depicting your rescue from space. Having been saved, you are immediately dropped back onto the planet so that you can find an object and escape again. In order to accomplish this switch-finding metatask, you must attend to the business of flipping a series of smaller switches spread across 15 levels. In an attempt to maintain some semblance of a plot, each level ends with your character dictating a log entry. In the sordid tradition of casting from the shallow thespian talent pool available around the office, Return to Na Pali's voice acting ranks among the worst ever recorded. It's as if Legend recruited an especially nerdy junior high schooler to write and perform an oral report on the topic of "What I Did in the Preceding Level." If you're not in the unenviable position of having to finish the game for review purposes, you'll find yourself loudly cheering the enemy and waving a homemade pennant on which you've written "Skaarj," or simply flinging your character off one of Unreal's beautifully rendered cliffs, as you try to silence that awful voice.

Unreal Tournament GOTY Edition



Unreal Tournament is the most complete first-person shooter available.

The single-player mode will teach you the basics about each different type of game contained in Unreal Tournament. Of course, deathmatch is the old standard free-for-all battle. Capture the flag, the quintessential first-person-shooter team game, is also included. Domination is a different type of team game. Each Domination level has three control points; when you touch a control point, you claim it for your team. The longer you hold a control point, the more points your team scores. So you duke it out to see who can hold the control points the longest. Assault is yet another new team game in which one team plays offense, and the other defends a base. Each map has a different set of offensive objectives (push the button at the front of the train, destroy four computers, and so forth). If the offensive team completes its mission, the two teams switch sides, and the new offensive team must complete the same objectives in the same amount of time it took the first team to succeed.The selection of weapons in Unreal Tournament is mostly taken from Unreal, but the weapons have all been redesigned to look and sound much better. The new weapons include the impact hammer, which is more or less a portable pneumatic piston that you can use as a last resort when the rest of your weapons are empty. The pulse gun fires small energy shots in its primary mode, but the secondary fire spits out a rail of energy that you can sweep around, like Quake's lightning gun. The redeemer is essentially a portable nuclear missile; the primary fire mode shoots it in a straight line, but the secondary mode switches to a really great-looking guided-missile view that lets you target foes from across the level. The nice thing about the game's weapons is that they seem really well balanced. There isn't a single weapon that causes you to run away in fear when you see it in your opponent's hands. The weapons may seem a little alien to players used to other first-person shooters, but once you get a feel for how each weapon operates, using them becomes second nature.

As good as the original Unreal looked, Unreal Tournament looks even better. The character models and skins look excellent, and there are quite a few choices to make when designing your character. First, you'll choose a model, then a skin, and then you'll have a choice of which face to put on the model. The textures throughout the game look great, and the levels that have backgrounds look especially amazing. HyperBlast, the final level in the single-player game, is a good example: It takes place on a speeding starship. Stop to look out a window and you'll see stars zooming by. Hop out of the ship and run around on its roof and you'll be able to see other nearby ships keeping pace with you as you fly through space. Unreal Tournament has consistently ambitious level design throughout, and the entire game benefits from it. The levels feel less like simple first-person shooter maps and more like actual locations, such as starships, old mining facilities, and temples. The game's music lends some atmosphere to the proceedings, but it never overshadows the crucial sound effects you'll need to hear to keep tabs on what items your opponents are picking up.

The first-person shooter genre is fiercely competitive. But Unreal Tournament rises above the rest with its solid multiplayer performance, from its good weapon balance to its great level design. The numerous game types and mini-mods that ship with the game give you plenty of options right out of the box, and the large variety of great maps ensure a fast-paced and exciting game, no matter how many players you've got. Even considering its lack of a solid single-player adventure, Unreal Tournament is the most complete first-person shooter available.

Unreal II: The Awakening



The good news is that Unreal II is better than Unreal. It's both more eventful and more focused. Unlike the first game, it doesn't reach its dramatic climax during the first couple of missions and then peter out over the next 30 hours of endless, forgettable levels. The bad news is that Unreal II isn't as good as the best shooters currently available. It has the look and polish of a great shooter, but the gameplay of a merely good one. It's also a fairly short game with no multiplayer support to speak of.

In the plot, one thing leads to another, and Dalton and crew end up embarking on 12 missions in pursuit of seven mysterious alien artifacts. Apart from the tedious preliminaries, these 12 missions are well designed. To its credit, Unreal II sets up many situations in which you must defend a position rather than simply assault one. One level, for instance, requires you to fight your way up to the top of a tower, use a sniper rifle to protect a marine while he repairs some equipment, make your way to a forward base, and then defend it with the help of some friendly troops until a rescue ship arrives. In some of these defensive sections, you can give simple orders to a handful of troops under your command by "using" them and then choosing an order from an onscreen menu. You can really only direct them to cover a certain area of whatever it is you're defending, and even though everyone appears to be equipped with a radio headset, you can communicate with them only when they're standing right next to you. You'll also occasionally get stationary turrets and protective force fields that you can place to help set up a defensive perimeter. Although other shooters have included a few defensive levels here and there, Unreal II has the most complete implementation of this mission style to date.

The gunfights are fast and completely straightforward. The enemies range from dumb alien beasts to theoretically smarter human and alien soldiers to a handful of unimpressive (and surprisingly unimpressive-looking) boss monsters. A few enemies will stand in place or make a desultory run for cover, but, for the most part, they all exhibit some variation of the old-time zigzag rush tactic. Some don't even bother with the zigzagging part. Battles tend to be head-on demolition derbies. They lack the deliberately paced hide-and-seek style of gunplay that the shooter genre has been moving toward over the last few years. In that way, perhaps the gameplay is meant to be a throwback to a "classic" shooter style. But to succeed as that, it would need to ratchet up the frantic action to some level approaching the Serious Sam series. Instead, Unreal II only manages to reach the level of, say, Quake II. Compounding the problem, the great-looking environments show virtually no reaction to the munitions exploding within them. A little shattering glass would have gone a long way toward making the gun battles more satisfying.

Unreal Tournament 2004: Editor's Choice



No other multiplayer-focused action game has this much to offer.

While there's a whopping total of 10 different game modes, assault and onslaught are bound to get the most attention. The new onslaught mode is the biggest departure from past UT games, and it sets up team battles for 10 to 32 players on large outdoor maps. At first glance, the expansive, rolling terrain might look a lot like Tribes 2 or Halo, and like these games, there are maps big enough to make running from point-to-point seem prohibitively slow. But a few key innovations keep the pace fast, and as powerful as the vehicles are, those on foot are far from helpless. Onslaught focuses on power nodes that are strategically distributed on the maps, and the ultimate goal of the mode consists of destroying the power core located in the opposing base. The nodes connect in certain configurations, and nodes located behind front lines can't be attacked, which concentrates the action around just a node or two at a time. Once a node linking to the power core is captured, the core itself can be attacked directly, thus pressuring the defenders to desperately man the base defenses or recapture the pivotal node.

Oftentimes, the tide of battle will swing in one side's favor, but in the ensuing tug-of-war, things can drag out to the time limit. This sends the game to sudden death, with both cores draining based on the number of nodes each team controls. Other maps lend themselves to more volatile battles, with the cores being connected and attacked in parallel. In every case, it's easy to understand which team is leading and what you have to do to win. Unlike the abstract system of a game like Battlefield 1942, onslaught's scoring system is concrete, and a glance at the power core health meters and the minimap reveals how a match's momentum is swinging.

Skillful use of the new vehicles is one way to turn the battle, but for the most part, they don't overwhelm the battlefield. Even the goliath tank, which can take out most anything with one hit from the main gun, can be taken out by a high-flying raptor fighter, turrets located at most nodes, or even a few hits from the rocket launcher. In the meantime, the swift ground vehicles--like the manta hovercraft, scorpion buggy, and hellbender heavy truck--are all lots of fun to drive, thanks to a top-notch physics system. Pulling off stunts rewards you with a special message detailing your achievement, and running enemies over, while plenty satisfying, isn't quite as spectacular as timing a jump in the manta just right to "pancake" an opponent. The common ground vehicles are pretty abundant around the main bases and nodes, so it's not often that you absolutely have to run across the map on foot (particularly since you can instantly teleport between your own nodes, as long as they're not under attack). But the tank, the fighter, and especially the five-man leviathan supertank have slower respawn rates, so taking one out means at least a short respite.

UT's fast, explosive weapons are still just as well suited to furious deathmatching as coordinated capture the flag matches, and somehow the addition of powerful tanks and fighters doesn't throw off the balance. While UT 2004 has no formal character class system, anyone can play a variety of roles, since standard weapons and ammo are easy to come by. Running over the weapon locker pickup points that are commonly located around bases and nodes instantly gives you a varied weapon loadout.

The link gun, introduced in UT 2003, is more multipurpose than ever because it now repairs vehicles and nodes and even makes capturing nodes faster. The new AVRiL guided missile single-handedly evens the game out by making it possible for anyone to take out a high-flying raptor or a fast manta, as long as a lock is maintained on the target. The three other new weapons are more specialized. A mine gun spits out a few autonomous spider mines that will swiftly close with any nearby enemies; a grenade launcher rapidly spits out timed charges; and a laser painter can be used to launch a devastating air strike from the unpiloted phoenix bomber. Although onslaught's vehicles seem to steal the show, it's the infantry that's in the best position to capture and defend critical nodes. Even better, there's no need to waste time defending rear guard positions, since not only are these nodes safe from attack, but in a smart design choice, freshly spawned vehicles are off-limits to enemies. However, if abandoned, they're fair game for any player.

Onslaught is a terrific balance of large-scale and full-on intense action, but it's only one of UT 2004's shining facets. No matter where your tastes lie, there's a plethora of maps to choose from. The official collection of maps has ballooned to around 100, nearly half of which are new. It's true that the majority of these are for deathmatch and capture the flag, and some of the "new" maps were released as free bonus packs for UT 2003 owners, but there's no denying that this is a sizeable collection of quality content.

Naturally, UT 2004 is best as a multiplayer game, but the offline modes can't be overlooked. The instant action bot matches are a good way to learn the new modes and maps and are quite enjoyable, since the bots do indeed work together as a team and exhibit only rare hang-ups in the larger, more unwieldy vehicles. The additions to the single-player tournament campaign are still little more than a footnote, however, mostly adding the concept of earning credits, which are used for hiring better teammates or for betting in challenge matches. It's also unfortunate that it takes several rounds of deathmatch, capture the flag, and double domination matches before you get anywhere near assault or onslaught. But the real accomplishment is simply that the bots work well and are fun to play against. That's a feat few, if any, other games can claim to match.
MINIMUM REQUIREMENTS:
  • Windows 98/Me/2000/XP/Vista
  • Intel Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster
  • 128 MB RAM
  • 5.5 GB free hard disk space
  • DirectX 9.0b compatible video card with at least 32 MB video memory
  • Windows compatible sound card
  • DirectX 9.0b
  • Broadband Internet connection recommended for multiplayer

SCREENSHOTS:





















DOWNLOAD:

THE RETAIL DVD9 DISC + AUDIO CD IN 2 .NRG IMAGE FILES



DVD ISO:

Code:
http://rapidshare.com/files/144451079/UNRANTHLOG.part01.rar
http://rapidshare.com/files/144458454/UNRANTHLOG.part02.rar
http://rapidshare.com/files/144466448/UNRANTHLOG.part03.rar
http://rapidshare.com/files/144474118/UNRANTHLOG.part04.rar
http://rapidshare.com/files/144481444/UNRANTHLOG.part05.rar
http://rapidshare.com/files/144488449/UNRANTHLOG.part06.rar
http://rapidshare.com/files/144495608/UNRANTHLOG.part07.rar
http://rapidshare.com/files/144663636/UNRANTHLOG.part08.rar
http://rapidshare.com/files/144708774/UNRANTHLOG.part09.rar
http://rapidshare.com/files/144716287/UNRANTHLOG.part10.rar
http://rapidshare.com/files/144723176/UNRANTHLOG.part11.rar
http://rapidshare.com/files/144730615/UNRANTHLOG.part12.rar
http://rapidshare.com/files/144737790/UNRANTHLOG.part13.rar
http://rapidshare.com/files/144745077/UNRANTHLOG.part14.rar
http://rapidshare.com/files/144752074/UNRANTHLOG.part15.rar
http://rapidshare.com/files/144758903/UNRANTHLOG.part16.rar
http://rapidshare.com/files/144945927/UNRANTHLOG.part17.rar
http://rapidshare.com/files/144953047/UNRANTHLOG.part18.rar
http://rapidshare.com/files/144959915/UNRANTHLOG.part19.rar
http://rapidshare.com/files/144966904/UNRANTHLOG.part20.rar
http://rapidshare.com/files/144973642/UNRANTHLOG.part21.rar
http://rapidshare.com/files/144980147/UNRANTHLOG.part22.rar
http://rapidshare.com/files/145011954/UNRANTHLOG.part23.rar
http://rapidshare.com/files/145017977/UNRANTHLOG.part24.rar
http://rapidshare.com/files/145024107/UNRANTHLOG.part25.rar
http://rapidshare.com/files/145030999/UNRANTHLOG.part26.rar
http://rapidshare.com/files/145037057/UNRANTHLOG.part27.rar
http://rapidshare.com/files/145043130/UNRANTHLOG.part28.rar
http://rapidshare.com/files/145049156/UNRANTHLOG.part29.rar
http://rapidshare.com/files/145054731/UNRANTHLOG.part30.rar
http://rapidshare.com/files/145060082/UNRANTHLOG.part31.rar
http://rapidshare.com/files/145065014/UNRANTHLOG.part32.rar
http://rapidshare.com/files/145069888/UNRANTHLOG.part33.rar
http://rapidshare.com/files/145071300/UNRANTHLOG.part34.rar
SERIAL:

Code:
http://rapidshare.com/files/145319470/UNSERIA.rar
AUDIO CD:

Code:
http://rapidshare.com/files/145076901/UNRAUDIO.part1.rar
http://rapidshare.com/files/145081683/UNRAUDIO.part2.rar
http://rapidshare.com/files/145085728/UNRAUDIO.part3.rar
http://rapidshare.com/files/145089763/UNRAUDIO.part4.rar
http://rapidshare.com/files/145090144/UNRAUDIO.part5.rar
Filesize: 6.49Gb + 0.79Gb = 7.28Gb

INSTRUCTIONS:

1. Unrar the files and you have the 2 .nrg files.
2. Start Nero or other burning software, open the .nrg files and burn them to DVD9 disc(the DVD .iso) and CD(Audio CD .iso).
If you don't want to burn the DVD .iso, extract its contents to a temporary file using a program like UltraISO and run Autorun.exe to install the game.
3. Install the game and use the serial from the provided link.

All the files have been uploaded by me.
If you find a broken link, please let me know.

PASSWORD FOR ALL FILES:

Code:
ioannis66@tehparadox.com
eNJOY!
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Old 11-04-2008, 02:27 PM   #2 (permalink)
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Thanks for this anthology it's the best game ever!!!
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